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- SSSSPPPPHHHHOOOOBBBBJJJJ((((3333LLLL)))) SSSSPPPPHHHHOOOOBBBBJJJJ((((3333LLLL))))
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- NNNNAAAAMMMMEEEE
- sssspppphhhhoooobbbbjjjj - create a GL object containing a sphere
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ####iiiinnnncccclllluuuuddddeeee <<<<ggggllll////ffffsssspppphhhheeeerrrreeee....hhhh>>>>
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- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee sssspppphhhhoooobbbbjjjj((((oooobbbbjjjjiiiidddd))))
- iiiinnnntttteeeeggggeeeerrrr****4444 oooobbbbjjjjiiiidddd;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _o_b_j_i_d the integer object identifier of the requested sphere
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- FFFFUUUUNNNNCCCCTTTTIIIIOOOONNNN RRRREEEETTTTUUUURRRRNNNN VVVVAAAALLLLUUUUEEEE
- none
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- sssspppphhhhoooobbbbjjjj creates a GL object with the requested object identifier,
- containing a sphere specified by the current sphere attributes set by
- sssspppphhhhmmmmoooodddd. The sphere has a radius of one, and is centered about the origin.
- It is positioned and scaled by the ModelView matrix at the time that it
- is drawn.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- libsphere, sphfre, sphgnp, sphmod, sphrma, sphdra
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- PPPPaaaaggggeeee 1111
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